Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 6 of 26 · Next page · Last page

Very good game! Entertaining and easy to understand mechanics, I love the artistic section :D

(+1)

Very confusing, but in a good way, I dont know enough that is keeps to the confusing eldritch vibe but I get enough to stumble through till I figure it out!


Very cool.  PRAISE THE OLD ONES MAY WE NEVER KNOW THE EXTENT OF THEIR MADDNESS

(+1)

This is actually really cool! I would love to see this in a larger game setting but its an awesome little minigame. 

(+1)

Hello, we're happy to see you liked the game. We're currently working on expanding the core idea, if you want to check on our discord. Or you could wait a bit, we should push a new version on Itch soon.

(+1)

This is such a fun and unique way to show the summoning for a great beast. Loved the gameplay once I figured it out. 


So the gameplay at first was a little confusing, but after one or two plays I got the hang of it, and now it's a really fun rush I do every now and then in my downtime. 

I've got someone in my home who is a real Lovecraft fan girl so this was a fun one to try out and show her. The graphics are so great, and the difficulty level is absolutely perfect for the ritual. 

I've played some d&d in my day, and this feels very similar to some puzzles and skill checks I've had to do for roleplays, so much that I'm showing it to my usual DM to use as a tool for someone who needs to cast a similar ritual X) 

Thank you for the fun time!

(+2)

Hello, nice video you did there, it's was fun seeing you playing and trying to grasp the game. We're really pleased you enjoyed it that much and knowing our little experience made it to table-top RPG is really icing on the cake. :)

(1 edit) (+2)

A great concept but for now a bit frustrating ^^"

I guess it feels overwhelming as soon as there is a time constraint and more than two parameters to take into account. 

If this is the kind of experience that you're looking for, I would at least suggest that the icons on the cards are in the order of appearance of the right side of the screen, that would make reading the cards much easier. And also, why not, a way of tweaking the game speed ? 

So it is a recommandation as the game has potential and a great ambience :) 

Thanks for your comments, it's always good to have some insight on players' feeling about the gameplay/mechanics.  You're right about the icon's order on the card, it would have been an improvement. As for time constraint, it was removed as the game is evolving more in a deck-building roguelite.

Viewing most recent comments 1 to 6 of 26 · Next page · Last page